Developing Folktale-Based Monopoly Media (MONCERA) Using Culturally Responsive Teaching to Improve Primary Students’ Reading Literacy

Yolla Yulandhini, Indri Yani, Tustiyana Windiyani

Abstract


Low reading literacy among primary school students remains a major educational challenge, partly due to the limited availability of contextual, engaging, and culturally relevant learning media. This study developed MONCERA, a folktale-based Monopoly learning medium integrated with Culturally Responsive Teaching (CRT), to support students’ comprehension of fiction texts and strengthen their cultural awareness. This study employed a Research and Development design using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants were 35 sixth-grade students at SDN Tajur 3, Bogor, Indonesia. Data were collected through expert validation sheets, teacher and student response questionnaires, observation, interviews, and reading literacy tests. The feasibility of the media was analyzed using percentage scores, while its effectiveness was measured using the normalized gain (N-gain) formula based on pre-test and post-test results. Expert validation indicated that MONCERA was highly feasible, with scores of 93% from media experts, 93% from content experts, and 100% from language experts. Teacher and student responses were also highly positive, reaching 96.9% and 96.8%, respectively. Students’ average reading literacy score increased from 46.7% in the pre-test to 91.2% in the post-test, with an N-gain score of 0.836, categorized as high. The findings suggest that MONCERA can serve as a feasible and effective culturally responsive learning medium for improving primary students’ reading literacy, particularly in understanding folktales, intrinsic story elements, and moral values.

Keywords


culturally responsive teaching; folktale-based learning media; MONCERA; reading literacy; primary school students

References


Agesti, P. D., Kurniawati, K., & Rakhmayanti, F. (2022). Pengembangan media monopoli teks fiksi (Montisi) untuk pembelajaran bahasa Indonesia kelas IV. Diskursus: Jurnal Pendidikan Bahasa Indonesia, 5(3), 301–312. https://doi.org/10.30998/diskursus.v5i3.15604

Ananda, A. D., & Sitepu, M. S. (2023). Pengaruh media Mote (Monopoli Tematik) terhadap berpikir kritis siswa pada tema 4 subtema 1 pembelajaran 1 sekolah dasar kelas IV SD Negeri No. 101947. Sindoro: Cendikia Pendidikan, 2(9), 111–120. https://doi.org/10.9644/scp.v1i1.332

Anggriasari, G., Tawil, T., & Mardiana, T. (2020). Pengaruh model pembelajaran learning together (LT) berbantuan media monopoli terhadap hasil belajar matematika. Jurnal Penelitian Pendidikan, 20(2), 243–253. https://doi.org/10.17509/jpp.v20i2.25150

Aqila, S., & Azizah, S. N. (2024). Implementasi media interaktif monopoli dan kartu baca untuk meningkatkan kemampuan literasi. Jurnal Pendidikan Konseling dan Informatika, 2(6), 1750–1761. https://doi.org/10.59407/jpki2.v2i6.1491

Arofah, R., & Cahyadi, H. (2019). Pengembangan bahan ajar berbasis ADDIE model. Halaqa: Islamic Education Journal, 3(1), 35–43. https://doi.org/10.21070/halaqa.v3i1.2124

Boston College. (2021). PIRLS 2021 international results in reading. IEA’s TIMSS & PIRLS International Study Center.

Desyawati, K., Goreti, M., Kristiantari, R., & Agung, G. N. (2021). Media permainan monopoli berbasis problem based learning pada pembelajaran tematik di sekolah dasar. Jurnal Penelitian dan Pengembangan Pendidikan, 5(2), 168–174. https://doi.org/10.23887/jppp.v5i2.33215

Dwi, H., Amalia, E., Fita, M., & Budiman, M. A. (2024). Pengembangan media monopoli misi pantun (MOSIPAN) untuk pembelajaran menulis pantun pada siswa kelas V sekolah dasar. Indonesian Journal of Educational Studies, 4(2), 271–280. https://doi.org/10.26877/ijes.v4i2.19595

Gogahu, D. G. S., & Prasetyo, T. (2020). Pengembangan media pembelajaran berbasis e-bookstory untuk meningkatkan literasi membaca siswa sekolah dasar. Jurnal Basicedu, 4(4), 1004–1015. https://doi.org/10.31004/basicedu.v4i4.493

Harahap, D. G. S., Nasution, F., Nst, E. S., & Sormin, S. A. (2022). Analisis kemampuan literasi siswa sekolah dasar. Jurnal Basicedu, 6(2), 2089–2098. https://doi.org/10.31004/basicedu.v6i2.2400

Hidayah, F., & Darmawan, P. (2023). Studi literatur: Pemenuhan kebutuhan kurikulum menggunakan pendekatan Culturally Responsive Teaching (CRT) di sekolah dasar. Jurnal Ekonomi, Bisnis dan Pendidikan, 3(7), 650–662. https://doi.org/10.17977/um066.v3i7.2023.3

Idhamani, A. P. (2020). Dampak teknologi informasi terhadap minat baca siswa. UNILIB: Jurnal Perpustakaan, 11(1), 35–41. https://doi.org/10.20885/unilib.vol11.iss1.art4

Indah Kurniawati, A., Arsyad Fardani, M., & Riswari, L. A. (2023). Pengaruh penggunaan media monopoli budaya lokal (Mobukal) terhadap pemahaman konsep budaya peserta didik kelas IV. Literasi: Jurnal Pendidikan Ekonomi, 14(1), 1–12.

Istianah, R., & Setyasto, N. (2023). Pengembangan media monopoli berbasis cerita rakyat Jawa untuk meningkatkan keterampilan membaca dan menulis aksara Jawa kelas IV sekolah dasar. Prima Magistra: Jurnal Ilmiah Kependidikan, 4(3), 437–450. https://doi.org/10.37478/jpm.v4i3.2946

Kadek, N., & Kartika, D. (2021). Media permainan monopoli pada muatan PPKn siswa kelas IV sekolah dasar. Jurnal Penelitian dan Pengembangan Pendidikan, 5(1), 79–85. https://doi.org/10.23887/jppp.v5i1.32512

Lake, A. C. O. R., Lipikuni, H. F., & Jenahut, K. S. (2023). Pengembangan media pembelajaran flipbook cerita rakyat Nusa Tenggara Timur untuk meningkatkan literasi budaya siswa. Cakrawala Indonesia, 8(1), 1–10. https://doi.org/10.55678/jci.v8i1.872

Nurjanah, I., Rakhman, P. A., & Cipta, N. H. (2023). Pemanfaatan media permainan monopoli super pintar (Monstar) sebagai media pembelajaran yang efektif di sekolah dasar. JERUMI: Journal of Education Religion Humanities and Multidiciplinary, 1(2), 707–712. https://doi.org/10.57235/jerumi.v1i2.1475

OECD. (2018). PISA for development assessment and analytical framework: Reading, mathematics and science. OECD Publishing. https://doi.org/10.1787/9789264305274-en

Patras, Y. E., & Japar, M. (2025). Integration of Culturally Responsive Teaching approach, local wisdom, and gamification in Pancasila education to develop students’ multicultural competence. Educational Process: International Journal, 14(1), 45–60. https://doi.org/10.22521/edupij.2025.14.45

Rahma, S. D., & Mediyawati, E. (2025). Implementasi pendekatan Culturally Responsive Teaching dan Teaching At The Right Level pada mata pelajaran Bahasa Indonesia kelas 2 SD. Jurnal Pendidikan Dasar Nusantara, 5(1), 24–34. https://doi.org/10.17977/um064v5i12025p24-34

Sapulette, V., & Markiano, E. (2024). Indonesia berbasis cerita rakyat: Inovasi media pembelajaran literasi. Jurnal Review Pendidikan dan Pengajaran, 7(4), 14342–14349. https://doi.org/10.31004/jrpp.v7i4.33724

Suciati, S., Septiana, I., & Untari, M. F. A. (2015). Penerapan media Monosa (Monopoli Bahasa) berbasis kemandirian dalam pembelajaran di sekolah dasar. Mimbar Sekolah Dasar, 2(2), 175–188. https://doi.org/10.17509/mimbar-sd.v2i2.1328

Swandewi, N. K. R., & Wiyasa, I. K. N. (2022). Pengembangan media pembelajaran monopoli pada muatan IPA kelas IV SD Negeri 3 Peguyangan. JUPENJI: Jurnal Pendidikan Jompa Indonesia, 1(2), 42–50. https://doi.org/10.55784/jupenji.vol1.iss2.206

Windiyani, T., Setiawan, B., Sofyan, D., Gani, R. A., & Iasha, V. (2025). Kurikulum CRT berbasis ESD: Teori dan implikasinya di sekolah dasar. Pena Persada Kerta Utama.

Yahzunka, A. N., & Astuti, S. (2022). Pengaruh penggunaan media pop up book berbasis literasi digital terhadap kemampuan membaca dongeng siswa sekolah dasar. Jurnal Basicedu, 6(5), 8695–8703. https://doi.org/10.31004/basicedu.v6i5.3909




DOI: https://doi.org/10.35445/alishlah.v18i2.9517

Refbacks

  • There are currently no refbacks.


Copyright (c) 2026 Yolla Yulandhini, Indriyani Indriyani, Tustiyana Windiyani

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.