Enhancing Pancasila Education Through Flipbook-Based Digital Comics: A Learning Media Innovation for Fifth-Grade Students

Nila Rosma Nafisatun Nisa, Akhmad Junaedi

Abstract


Teaching Pancasila Education in the digital era presents challenges, particularly in conveying abstract concepts to Grade V elementary school students who are in the concrete operational stage of cognitive development. To address this issue, innovative and engaging learning media are needed. This study aimed to develop and evaluate flipbook-based digital comic media to enhance student learning outcomes in Pancasila Education at SDN 04 Paduraksa Pemalang. A modified Borg and Gall Research and Development (R&D) model was employed, consisting of eight systematic stages, from problem identification to product testing. The development process included expert validation and user testing on two scales: a small group of 6 students and a larger group of 22 students. The media received high feasibility ratings from both material experts (85%) and media experts (93.73%), placing it in the "very good" category. Student and teacher response questionnaires showed very positive feedback, with satisfaction scores of 87% and 95%, respectively. Learning outcomes improved significantly, with the average pretest score increasing from 51.59 to 86.14 in the posttest. The calculated N-Gain score of 0.73 indicates a “moderately effective” level of improvement. The flipbook-based digital comic effectively integrates narration, visuals, and animation to simplify abstract Pancasila concepts, making them more accessible and engaging for elementary students. These findings suggest that this media provides a practical and enjoyable alternative to traditional learning methods, contributing to improved educational outcomes in civic education.

Keywords


Development; Digital Comic; Flipbook; Learning Media; Pancasila

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DOI: https://doi.org/10.35445/alishlah.v17i4.7282

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