Enhancing Digital Literacy and Biology Understanding through Android-Based Learning Media: A Kodular Platform Development and Evaluation

Ahmad Yani, Syamsu Rijal, Rismawati Rismawati, Dyah Anisa Kismiati, Astuti Muh Amin

Abstract


Traditional biology instruction often neglects digital literacy development, despite its increasing importance in 21st-century education. There is a pressing need for integrated learning tools that enhance both biological understanding and digital competencies.This study aimed to design and evaluate an Android-based biology learning media using the Kodular platform. A Research and Development (R&D) approach was adopted, following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Sixteen grade XI students from Senior High School 2 Wajo were selected through random sampling. Data collection involved expert validation sheets, practicality and effectiveness questionnaires, and digital literacy tests.The developed media achieved high expert validation scores (82.33%) and was rated highly practical (82.5%). Paired pre-test and post-test results showed significant improvements in both biology comprehension (41.8%) and digital literacy (39.4%). Additionally, 94% of students reported that the media was effective in enhancing their engagement and understanding of the subject matter.The Kodular-based learning media proved to be an effective tool for fostering student motivation, improving conceptual understanding, and developing digital skills. Its interactive features—such as videos, animations, and quizzes—addressed common limitations in traditional instruction. The design's scalability also makes it adaptable to other STEM subjects with minimal content modification.Kodular-based media offers a flexible, user-friendly, and pedagogically sound approach to integrating digital literacy and subject learning, supporting students’ preparedness for the digital era.

Keywords


Android; digital literacy; biology education; interactive learning; Kodular

Full Text:

PDF

References


Arsyad, A. (2011). Media Pembelajaran. Jakarta: Rajawali Pers.

Arafah, M., Arifuddin, A., Rompegading, A. B., Irfandi, R., Nur, M., Yani, A., ... & Upe, A. (2023). Development of macca biology learning media based on android software andromo. Jurnal Penelitian Pendidikan IPA, 9(11), 9955-9963.

Afriana, M., Jayanti Syahfitri, & Fitriani, A. (2023). Development of Digital-Based Interactive Modules in Senior High School. Quagga: Jurnal Pendidikan dan Biologi, 15(2), 179–187.

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. New York: Springer Science & Business Media.

Calimag, J. N., Mugel, P. A., Conde, R. S., & Aquino, L. B. (2014). Ubiquitous learning environment using android mobile application. International Journal of Research in Engineering & Technology, 2(2), 119-128.

Chuang, Y. T. (2014). Increasing learning motivation and student engagement through the technology-supported learning environment. Creative Education, 5, 1969-1978.

Djuredje, R. A. H., & Himawan, R. (2022). Pengembangan media berbasis aplikasi Kodular dalam pembelajaran teks persuasi di SMP Kelas VIII. GERAM, 10(2), 32-41.

Firdaus, M. (2020). The use of Kodular in developing educational applications. Journal of Educational Development, 15(3), 201-215.

Gunawan, G., Harjono, A., Sahidu, H., & Herayanti, L. (2017). Virtual laboratory to improve students' problem-solving skills on electricity concept. Jurnal Pendidikan IPA Indonesia, 6(2), 257-264.

Hague, S., & Payton, S. (2011). Digital literacy across the curriculum. Curriculum & Leadership Journal, 9(10), 1-10.

Harlen, W. (2015). The role of mobile devices in student motivation. Journal of Educational Technology, 12(1), 55-68.

Husna, Arafah, M., Yani, A., & Rijal, S. (2022). Studi Pendahuluan Pengembangan Multimedia Interaktif Berbasis Powtoon. Com. Jurnal Biogenerasi, 7(2), 68-74.

Majumdar, S. (2021). Kodular as a tool for developing educational applications. International Journal of Educational Technology, 9(2), 143-156.

Nurdin, A., Wahidin, & Hindriana, A. F. (2023). Development of Based Learning Multimedia Flipbook on the Subject of Life Organization at SMPIT Al Multazam Kuningan. Quagga: Jurnal Pendidikan Dan Biologi, 15(2), 172–178.

Ramdani, A., Jufri, A. W., & Jamaluddin, J. (2020). Pengembangan media pembelajaran berbasis Android pada masa pandemi Covid-19 untuk meningkatkan literasi sains peserta didik. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan Pengajaran dan Pembelajaran, 6(3), 433-440.

Siboro, R., & Purba, E. (2022). Penggunaan media pembelajaran berbasis teknologi dalam meningkatkan motivasi belajar siswa. Jurnal Pendidikan Teknologi, 8(2), 121-135.

Sudarsana, I. K., et al. (2019). Tantangan dalam implementasi pembelajaran digital di sekolah menengah atas. Jurnal Pendidikan Teknologi, 6(2), 233-248.

Watrianthos, R., Susanti, E., & Siboro, R. (2022). The impact of Android-based learning media on student understanding in biology. Journal of Interactive Learning Research, 13(4), 678-691.




DOI: https://doi.org/10.35445/alishlah.v17i3.5762

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Ahmad Yani, Syamsu Rijal, Rismawati Rismawati, Dyah Anisa Kismiati, Astuti Muh Amin

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.