Development of Adobe Flash Media in Increasing Learning Interest

Dhia Asy Syafa, Pratiwi Pujiastuti, Deri Anggraini

Abstract


This research aims to develop learning media products based on Adobe Flash in Indonesian Language Courses in the Elementary School Teacher Education Study Program. This research was conducted through four main stages: define, design, develop, and disseminate. This study uses a questionnaire as a data collection instrument, adapting quantitative research methods with a quasi-experimental approach (quasi-experimental) at the implementation stage in this study. The data to be obtained in the study were collected through interviews, questionnaires, and product rating scales. This scale collected data at the product validity stage, small group trials, and primary field trials. The results of the development of learning media products using a 4D development model with seven main components. Based on the results of the feasibility validation obtained in the Expert test and the initial field test, the feasibility of the media and material the value obtained is "very high" or worth testing. Based on these results, Adobe Flash media was tested with the operational test stage, and it is known that the results were obtained at an attractive value of 3.52 in this category, "Very High" or perfect changes in student interest in learning.

Keywords


Learning media; Adobe flash, Interest in learning, Children's literary genre

Full Text:

PDF

References


Chilmi, F. I., Sina, I., & Utami, W. B. (2019). The Effectiveness of Course Review Horay Learning Modelwith Adobe Flash Assistance to See Interests Aad Abilities. Mathematics Education Journals, 3 (2) 89-99. https://doi.org/10.22219/mej.v3i2.11050.

Darari, M. B. (2017). Penggunaan Media Adobe Flash pada Pembeljaran Kesebangunan dalam Meningkatkan Kemampuasn Pemecahan Masalah Matematika Siswa SMP Negeri 7 Medan. Jurnal Handayani, 7 (2) 33-41 https://doi.org/10.24114/jh.v7i2.7233.

Kodri, M. N. (2020). Pengembangan Media Pembelajaran Berbasis Android Dengan Menggunakan Adobe Flash Cs6. Jurnal Ilmiah Teknologi Pendidikan, 8 (2) 1-9. https://doi.org/10.24036/et.v8i2.110879.

Krissandi, A. D., Febriyanto, B., & dkk. (2018). Sastra Anak: Media Pembelajaran Bahasa Anak. Yogyakarta: Bakul Buku Bahasa Indonesia.

Linda, L., & Arianto, T. (2018). Child Literature Genre Formulation In Waltdisney Animation Movie.Jurnal Basis , 5 (2) 11-20 http://ejournal.upbatam.ac.id/index.php/basis/article/download/776/516.

Lutfi, A. F., & Usamah, A. (2019). Pengembangan Media Pembelajaran Berbasis Adobe Flash Untuk Mata Pelajaran Fikih Dalam Upaya Meningkatkan Hasil Belajar Siswa. Jurnal Pendidikan Islam, 8 (2) 219-232. http://dx.doi.org/10.30868/ei.v8i2.490.

Mayub, A. (2019). Pembuatan Program Pembelajaran Berbantuan Komputer. Bengkulu: Unit Penerbitan dan Publikasi FKIP Univ. Bengkulu.

Muthoharoh , V., & Sakti, N. C. (2021). Media Pembelajaran Interakif Menggunakan Adobe Flash CS6 Untuk Pembelajaran IPS Siswa Sekolah Menengah Atas. Jurnal Ilmu Pendidikan, 3 (2) 364 - 375. https://doi.org/10.31004/edukatif.v3i2.315.

Nurgiyantoro, B. (2019). Sastra Anak Pengantar Pemahaman Anak. Yogyakarta: Gadjah Mada University Press.

Saputro, A. (2016). Mudah Membuat Game Advanture Adobe Flash CS6 ActionScript 3.0. Yogyakarta: ANDI.

Sriwijayanti, R. P., Qomariyah, R. S., & Nurma, I. F. (2020). Pengembangan Media Adobe Flash Berbasis Pakem Di Sekolah Dasar. Jurnal Ilmiah Ilmu pendidikan, 7 (2) 92-105.

Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabet.

Sukariasih, L., Sahara, L., Nursalam, L. O., & Tahang, L. (2020). Pengembangan Mutimedia Pembelajaran IPA Terpadu Berbasis Adobe Flash Profesional Cs4 Pada Materi Zat Padat Di Alam. Jurnal Dedikasi Pendidikan, 4 (2) 289-304.

Trisyagil , Ahmadi , F., & Kustiono. (2020). The Development of Flash-Based Media in Project Based Learning for English Subject to Increase Students’ Motivation and Achievement at Senior High School. Innovative Journal of Curriculum and Educational Technology, 9 (2) 48 – 56. https://doi.or/10.15294/ijcet.v9i2.36301 .

Prasetyo, Gihari Eko , and Nurlia Ginting. "Pengembangan Media Pembelajaran Menggunakan Metode Adobe Flash Dengan Menggunakan Model 4-D Tentang Kearifan Lokal Budaya Melayu Langkat Tahun Ajaran 2019/2020." Jurnal Sintaksis, 2020: 2 (1) 93-103.

Wati, Luluk Indah, and Jaka Nugraha. "Pengembangan Media Pembelajaran Interaktif Berbantuan Adobe Flash Cs6 Pada Mata Pelajaran Teknologi Perkantoran di Kelas X OTKP SMK Negeri 1 Lamongan." Jurnal Pendidiikan Administrasi Perkantoran (JPAP), 2021: 9 (1) 65-76.




DOI: https://doi.org/10.35445/alishlah.v13i2.675

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Dhia Asy Syafa

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.