Enhancing Learning Outcomes and Motivation in Vocational High School Students through Canvasites Learning Media Development

Hanifah Agustin, Herman Saputro, Abdul Haris Setiawan

Abstract


Effective learning media can enhance students’ motivation and academic outcomes. This study aims to develop and evaluate interactive learning media based on Canvasites, assessing its effectiveness in improving student motivation and learning performance. A mixed-method approach combining Research and Development (R&D) with experimental research was used. The ADDIE model guided media development through five stages: analysis, design, development, implementation, and evaluation. Data were collected through questionnaires, pretest-posttest assessments, and interviews. Descriptive analysis, feasibility criteria scoring, and statistical tests (Independent Samples Test and N-Gain) were used to evaluate effectiveness. Findings indicate that Canvasites-based interactive learning media is a viable solution for addressing learning challenges. The effectiveness test showed a significant improvement in student motivation, with experimental group participants expressing greater enthusiasm and engagement. Statistical results confirmed a significant difference (Sig. < 0.05) in learning outcomes between pre- and post-intervention, with the experimental group outperforming the control group. The hypothesis test rejected Ho, confirming that the experimental group achieved higher mean scores. Additionally, N-Gain analysis classified the experimental group’s learning improvement as "Moderately Effective" (0.1571) compared to the control group (0.0324). These findings suggest that Canvasites-based interactive media enhances both student motivation and academic performance. The structured ADDIE development approach ensures effective implementation in educational settings. Canvasites-based interactive learning media is an effective tool for increasing student motivation and learning outcomes. Future research should explore its broader application across diverse subjects and educational levels.

Keywords


learning media development; Canvasites; motivation and learning outcomes; Vocational High School Students

References


Arief, D. S. F., Purnomo, D., & Sutrisno, S. (2019). Pengembangan Media Pembelajaran Interaktif Berbasis Etnomatematika Berbantu Macromedia Flash. JKPM (Jurnal Kajian Pendidikan Matematika), 4(2), 89. https://doi.org/10.30998/jkpm.v4i2.3673

Ariningsih, et.al. (2022). Peningkatan Profesionalisme Guru Melalui Penerapan Media Pembelajaran Berbasis Website Canva pada SDN 3 Jaraksari Wonosobo. Repository FITK UNSIQ. URI: http://repo.fitk-unsiq.ac.id/id/eprint/1417

Bahtiar, R. D. A. (2022). Pengembangan Media Video Interaktif Berorientasi Pendekatan CTL untuk Meningkatkan Hasil Belajar Siswa Dalam Pembelajaran IPA Materi Hubungan Ekosistem Dengan Makhluk Hidup pada Siswa Kelas 5 SD. Jurnal PGSD, 10(6). 1236–1247.

Brad, M. M., List, J. S., & Wunderle, M. (2015) Teaching Social Studies with Video Games. The Social Studies, Volume 106, Issue 1, 32-36, DOI: 10.1080/00377996.2014.961996.

Cahyadi, R. A. H. (2019). Pengembangan Bahan Ajar Berbasis ADDIE Model. Halaqa: Islamic Education Journal, 3(1), 35–42. https://doi.org/10.21070/halaqa.v3i1.2124

Haryadi, R., Nuraini, H., & Kansaa, A. (2021). Pengaruh Media Pembelajaran e-Learning Terhadap Hasil Belajar Siswa. AtTàlim : Jurnal Pendidikan, 7(1), 2548–4419.

Haryati, S. (2012). Research and Development (R&D) Sebagai Salah Satu Model Penelitian. Academia, 37(1), 13.

Hidayat, F., & Nizar, M. (2021). Model ADDIE (Analysis, Design, Development, Implementation and Evaluation) Dalam Pembelajaran Pendidikan Agama Islam. Jurnal Inovasi Pendidikan Agama Islam (JIPAI), 1(1), 28–38. https://doi.org/10.15575/jipai.v1i1.11042

Indra, D., Maksum, H., & Abdullah, R. (2021). Meningkatkan Hasil Belajar Komputer dan Jaringan Dasar Melalui Media Pembelajaran Interaktif. Jurnal Edutech, 8(1), 14–22. https://ejournal.undiksha.ac.id/index.php/JEU/article/view/33609

Januszewski, A. & Molenda, M. (2008). Educational Technology: A Definition with Commentary. London & New York: Lawrence Erlbaum Associates.

Lee, J., Lim, C., Kim, H. (2017). Development of An Instructional Design Model for Flipped Learning in Higher Education. Education Technology, Research and Development, Volume 65, Issue 2, April 2017, 427–453. DOI: 10.1007/s11423-016-9502-1

Lee, S. J., & Reeves, T. C. (2007). Edgar Dale: A Significant Contributor to The Field of Educational Technology. Educational Technology, 47(6), p. 56.

Luetkemeyer, J. R. (2017). Are School Librarians Ready to Lead Mandated Digital Integration? A Survey of Florida's K-12 School Library Professionals. School Libraries Worldwide, 23 (1), 56-83. DOI: 10.14265.23.1.005

Magdalena, I., Septiarini, A. A., & Nurhaliza, S. (2020). Penerapan Model-Model Desain Pembelajaran Madrasah Aliyah Negeri 12 Jakarta Barat. PENSA : Jurnal Pendidikan dan Ilmu Sosial, 2(2), 241–265.

Musfiqon. (2012). Pengembangan Media Belajar dan Sumber Belajar. Jakarta: Prestasi Pustakakarya.

National Council for the Social Studies. National Curriculum Standards for Social Studies: Executive Summary. Taken from https://www.socialstudies.org/standards/ execsummary

Nurmiati., & Gazali, Z. (2018). Media Pembelajaran Permainan Monopoli Biologi Materi Klasifikasi Makhluk Hidup Untuk Meningkatkan Motivasi Belajar Siswa SMP. Bioscientist: Jurnal Ilmiah Biologi, Vol 6(2), Hal. 103-107.

Robbia, A. Z., & Fuadi, H. (2020). Pengembangan Keterampilan Multimedia Interaktif Pembelajaran IPA untuk Meningkatkan Literasi Sains Peserta Didik di Abad 21. Jurnal Ilmiah Profesi Pendidikan, 5(2), 117–123. https://doi.org/10.29303/jipp.v5i2.125

Sutrisno, V. L. P., & Siswanto, B. T. (2016). Faktor-Faktor Yang Mempengaruhi Hasil Belajar Siswa Pada Pembelajaran Praktik Kelistrikan Otomotif SMK di Kota Yogyakarta. Jurnal Pendidikan Vokasi, 6(1), 111. https://doi.org/10.21831/jpv.v6i1.8118

Wibowo, A., Sulartopo, & Koerniawan, I. (2022). Technopreneurship Development in Indonesia: Digital Business Development. Journal of System and Management Sciences, 12(3), 87–103. https://doi.org/10.33168/JSMS.2022.0305

Wirawan, G., et al. (2018). Studi Komparatif: Analisis Implementasi Media Audiovisual dalam Pembelajaran IPS di Amerika Serikat dan Turki. JPIS 27(1), 43-51, https://ejournal.upi.edu/index.php/jpis

Wiryopranoto, S. et.al (2017). Perjuangan Ki Hajar Dewantara dari Politik ke Pendidikan. Jakarta: Direktorat Jenderal Kebudayaan Kementerian Pendidikan dan Kebudayaan. ISBN 978-602-61552-0-7

Wulandari, T., & Mudinillah, A. (2022). Efektivitas Penggunaan Aplikasi CANVA sebagai Media Pembelajaran IPA MI/SD. Jurnal Riset Madrasah Ibtidaiyah (JURMIA), 2(1), 102–118. https://doi.org/10.32665/jurmia.v2i1.245




DOI: https://doi.org/10.35445/alishlah.v%25vi%25i.5951

Refbacks

  • There are currently no refbacks.


Copyright (c) 2025 Hanifah Agustin, Herman Saputro, Abdul Haris Setiawan

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.