Scratch and Computational Thinking in Elementary School: A Meta-analysis
Abstract
Keywords
Full Text:
PDFReferences
Allsop, Y. (2019). Assessing computational thinking process using a multiple evaluation approach. International Journal of Child-Computer Interaction, 19, 30–55. https://doi.org/10.1016/j.ijcci.2018.10.004
Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. Proceedings of Teh 2012 Annual Meeting of the Americans Educational Research Association.
Carlborg, N., Tyrén, M., Heath, C., & Eriksson, E. (2019). The scope of autonomy when teaching computational thinking in primary school. International Journal of Child-Computer Interaction, 21, 130–139. https://doi.org/10.1016/j.ijcci.2019.06.005
Chioccariello, A., & Freina, L. (2019). Programming to learn in primary schools: Including scratch activities in the curriculum. Proceedings of the European Conference on Games-Based Learning, 2019-Octob, 143–150. https://doi.org/10.34190/GBL.19.070
Chongo, S., Osman, K., & Nayan, N. A. (2021). Impact of the Plugged-in and Unplugged Chemistry Computational Thinking Modules on Achievement in Chemistry. 17(4).
Chou, P N. (2020). Using ScratchJr to Foster Young Children’s Computational Thinking Competence: A Case Study in a Third-Grade Computer Class. Journal of Educational Computing Research, 58(3), 570–595. https://doi.org/10.1177/0735633119872908
Chou, Pao Nan. (2020). Using ScratchJr to Foster Young Children’s Computational Thinking Competence: A Case Study in a Third-Grade Computer Class. Journal of Educational Computing Research, 58(3), 570–595. https://doi.org/10.1177/0735633119872908
Çiftci, S., & Bildiren, A. (2020). The effect of coding courses on the cognitive abilities and problem-solving skills of preschool children. Computer Science Education, 30(1), 3–21. https://doi.org/10.1080/08993408.2019.1696169
Cohen, J. (1988). Statistical Power Analysis for the Behavioral Sciences (Second). Hillsdale, NJ: Lawrence Erlbaum.
Deng, W., Pi, Z., Lei, W., Zhou, Q., & Zhang, W. (2020). Pencil Code improves learners’ computational thinking and computer learning attitude. Computer Applications in Engineering Education, 28(1), 90–104. Retrieved from http://10.0.3.234/cae.22177
Durak, H. Y. (2020). The Effects of Using Different Tools in Programming Teaching of Secondary School Students on Engagement, Computational Thinking and Reflective Thinking Skills for Problem Solving. Technology, Knowledge and Learning, 25(1), 179–195. https://doi.org/10.1007/s10758-018-9391-y
Falloon, G. (2016). An analysis of young students’ thinking when completing basic coding tasks using Scratch Jnr. On the iPad. Journal of Computer Assisted Learning, 32(6), 576–593. https://doi.org/10.1111/jcal.12155
Fidai, A., Capraro, M. M., & Capraro, R. M. (2020). “Scratch”-ing computational thinking with Arduino: A meta-analysis. Thinking Skills and Creativity, 38(September), 100726. https://doi.org/10.1016/j.tsc.2020.100726
Grover, S., & Basu, S. (2017). Measuring Student Learning in Introductory Block-Based Programming. 267–272. https://doi.org/10.1145/3017680.3017723
Güven, I., & Gulbahar, Y. (2020). Integrating Computational Thinking into Social Studies. The Social Studies, 111(5), 234–248. https://doi.org/10.1080/00377996.2020.1749017
Hoover, A. K., Puttick, G., Barnes, J., Tucker-Raymond, E., Fatehi, B., Harteveld, C., & Moreno-León, J. (2016). Assessing computational thinking in students’ game designs. CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion, 173–179. https://doi.org/10.1145/2968120.2987750
Iskrenovic-Momcilovic, O. (2019). Pair programming with scratch. Education and Information Technologies, 24(5), 2943–2952. https://doi.org/10.1007/s10639-019-09905-3
Jiang, B. (2021). Effect of Scratch on computational thinking skills of Chinese primary school students. Journal of Computers in Education. https://doi.org/10.1007/s40692-021-00190-z
Jiang, S., & Wong, G. K. W. (2019). Primary school students’ intrinsic motivation to plugged and unplugged approaches to develop computational thinking. International Journal of Mobile Learning and Organisation, 13(4), 336–351. https://doi.org/10.1504/IJMLO.2019.102540
Jun, S. J., Han, S. K., & Kim, S. H. (2017). Effect of design-based learning on improving computational thinking. Behaviour and Information Technology, 36(1), 43–53. https://doi.org/10.1080/0144929X.2016.1188415
Kafai, Y., & Vasudevan, V. (2015). Hi-Lo tech games: Crafting, coding and collaboration of augmented board games by high school youth. Proceedings of IDC 2015: The 14th International Conference on Interaction Design and Children, 130–139. https://doi.org/10.1145/2771839.2771853
Kert, S. B., Erkoç, M. F., & Yeni, S. (2020). The effect of robotics on six graders’ academic achievement, computational thinking skills and conceptual knowledge levels. Thinking Skills and Creativity, 38(August), 100714. https://doi.org/10.1016/j.tsc.2020.100714
Kong, S C. (2020). Development of computational thinking concepts in scratch programming. ICCE 2020 - 28th International Conference on Computers in Education, Proceedings, Vol. 1, pp. 652–657. Retrieved from https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85099460722&origin=inward
Kong, Siu Cheung, & Wang, Y. Q. (2019). Assessing programming concepts in the visual block-based programming course for primary school students. Proceedings of the European Conference on E-Learning, ECEL, 2019-Novem, 294–302. https://doi.org/10.34190/EEL.19.035
Lee, S. J., Kim, J. M., & Lee, W. G. (2017). Analysis of Factors Affecting Achievement in Maker Programming Education in the Age of Wireless Communication. Wireless Personal Communications, 93(1), 187–209. https://doi.org/10.1007/s11277-016-3450-2
Mason, S. L., & Rich, P. J. (2020). Development and analysis of the Elementary Student Coding Attitudes Survey. Computers and Education, 153, 103898. https://doi.org/10.1016/j.compedu.2020.103898
Moher, D., Liberati, A., Tetzlaff, J., & Altman, D. G. (2009). Preferred Reporting Items for Systematic Reviews and Meta-Analyses : The PRISMA Statement. PLoS Medicine, 6(7). https://doi.org/https://doi.org/10.1371/journal.pmed.1000097
Mouza, C., Pan, Y. C., Yang, H., & Pollock, L. (2020). A Multiyear Investigation of Student Computational Thinking Concepts, Practices, and Perspectives in an After-School Computing Program. Journal of Educational Computing Research, 58(5), 1029–1056. https://doi.org/10.1177/0735633120905605
Pérez-Marín, D., Hijón-Neira, R., Bacelo, A., & Pizarro, C. (2020). Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children? Computers in Human Behavior, 105. https://doi.org/10.1016/j.chb.2018.12.027
Pigott, T. D. (2012). Advances in meta-analysis. In Advances in Meta-Analysis. https://doi.org/10.1007/978-1-4614-2278-5
Rodríguez-Martínez, J. A., González-Calero, J. A., & Sáez-López, J. M. (2020). Computational thinking and mathematics using Scratch: an experiment with sixth-grade students. Interactive Learning Environments, 28(3), 316–327. https://doi.org/10.1080/10494820.2019.1612448
Rose, S. P., Habgood, M. P. J., & Jay, T. (2017). An Exploration of the Role of Visual Programming Tools in the Development of Young Children’s Computational Thinking. Electronic Journal of E-Learning, Vol. 15, pp. 297–309.
Sáez-López, J. M., Román-González, M., & Vázquez-Cano, E. (2016). Visual programming languages integrated across the curriculum in elementary school: A two year case study using “scratch” in five schools. Computers and Education, 97, 129–141. https://doi.org/10.1016/j.compedu.2016.03.003
Sáez-López, J. M., & Sevillano-García, M. L. (2017). Sensores, programación y dispositivos en sesiones de Educación Artística. Un caso en el contexto de Educación Primaria. Cultura y Educacion, 29(2), 350–384. https://doi.org/10.1080/11356405.2017.1305075
Shute, V. J., Sun, C., & Asbell-Clarke, J. (2017). Demystifying computational thinking. Educational Research Review, 22, 142–158. https://doi.org/10.1016/j.edurev.2017.09.003
Statter, D., & Armoni, M. (2017). Learning abstraction in computer science: A gender perspective. ACM International Conference Proceeding Series, 5–14. https://doi.org/10.1145/3137065.3137081
Strawhacker, A., Lee, M., & Bers, M. U. (2018). Teaching tools, teachers’ rules: exploring the impact of teaching styles on young children’s programming knowledge in ScratchJr. International Journal of Technology and Design Education, 28(2), 347–376. https://doi.org/10.1007/s10798-017-9400-9
Threekunprapa, A., & Yasri, P. (2020). Unplugged coding using flowblocks for promoting computational thinking and programming among secondary school students. International Journal of Instruction, 13(3), 207–222. https://doi.org/10.29333/iji.2020.13314a
Tikva, C., & Tambouris, E. (2021). Mapping computational thinking through programming in K-12 education: A conceptual model based on a systematic literature Review. Computers and Education, 162, 104083. https://doi.org/10.1016/j.compedu.2020.104083
Tsukamoto, H., Oomori, Y., Nagumo, H., Takemura, Y., Monden, A., & Matsumoto, K. ichi. (2017). Evaluating algorithmic thinking ability of primary schoolchildren who learn computer programming. Proceedings - Frontiers in Education Conference, FIE, 2017-Octob, 1–8. https://doi.org/10.1109/FIE.2017.8190609
Van Es, N., Jeuring, J., & Es, N. Van. (2017). Designing and comparing two scratch-based teaching approaches for students aged 10-12 years. ACM International Conference Proceeding Series, 178–182. https://doi.org/10.1145/3141880.3141883
Von Wangenheim, C. G., Alves, N. C., Rodrigues, P. E., & Hauck, J. C. (2017). Teaching Computing in a Multidisciplinary Way in Social Studies Classes in School – A Case Study. International Journal of Computer Science Education in Schools, 1(2), 3. https://doi.org/10.21585/ijcses.v1i2.9
Wei, X., Lin, L., Meng, N., Tan, W., Kong, S.-C., & Kinshuk. (2021a). The effectiveness of partial pair programming on elementary school students’ Computational Thinking skills and self-efficacy. Computers & Education, 160, 104023. https://doi.org/https://doi.org/10.1016/j.compedu.2020.104023
Wei, X., Lin, L., Meng, N., Tan, W., Kong, S. C., & Kinshuk. (2021b). The effectiveness of partial pair programming on elementary school students’ Computational Thinking skills and self-efficacy. Computers and Education, 160, 104023. https://doi.org/10.1016/j.compedu.2020.104023
Weng, X., & Wong, G. K. W. (2017). Integrating computational thinking into english dialogue learning through graphical programming tool. Proceedings of 2017 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2017, Vol. 2018, pp. 320–325. https://doi.org/10.1109/TALE.2017.8252356
Wong, G. K. W., & Cheung, H. Y. (2020). Exploring children’s perceptions of developing twenty-first century skills through computational thinking and programming. Interactive Learning Environments, 28(4), 438–450. https://doi.org/10.1080/10494820.2018.1534245
Yilmaz Ince, E., & Koc, M. (2021). The consequences of robotics programming education on computational thinking skills: An intervention of the Young Engineer’s Workshop (YEW). Computer Applications in Engineering Education, 29(1), 191–208. https://doi.org/10.1002/cae.22321
Zahid, M. Z., Dewi, N. R., Asih, T. S. N., Winarti, E. R., Putri, T. U. K., & Susilo, B. E. (2021, February). Scratch Coding for Kids: upaya memperkenalkan mathematical thinking dan computational thinking pada siswa sekolah dasar. In PRISMA, Prosiding Seminar Nasional Matematika (Vol. 4, pp. 476-486)
Zhang, L. C., & Nouri, J. (2019). A systematic review of learning computational thinking through Scratch in K-9. Computers and Education, 141, 103607. https://doi.org/10.1016/j.compedu.2019.103607
DOI: https://doi.org/10.35445/alishlah.v15i3.2326
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Maulana Malik Ibrohim, Eveline Siregar, Uwes Anis Chaeruman
Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


.png)





