Applications-Based Learning Media to Improve Students’ Table Tennis Basic Skills: Viewing its Effectiveness

Samsuddin Siregar, Eva Faridah, Rosmaini Hasibuan

Abstract


This study aims to test the effectiveness of application-based learning media in improving basic table tennis technical skills. The sample in this study involved students consisting of two groups, namely the experimental group of 15 people and the control group of 15 people. The research was carried out online, and this was because it was still in an emergency due to the Covid-19 pandemic. The method used in this study is an experimental method to see the difference in skill levels of the two research groups. The data collection technique used is performance tests. Then the data were analyzed by calculating the percentage. The results of data analysis obtained through skill performance tests show that the level of basic table tennis technical skills in the experimental group and the control group both have good results. However, looking at the comparison of the percentage levels obtained by the two groups, it can be seen that the experimental group has a higher skill level percentage than the control group. An experimental group is a group whose learning activities use application-based learning media. Based on the research results above, it can be concluded that online learning using application-based media can improve students’ understanding and skills in basic table tennis technical material.

Keywords


Application-Based Learning Media; Table Tennis Skills

Full Text:

PDF

References


Andrijanto, D., Juniarisca, D. L., & Muhammad, H. N. (2019). Action research as a process for improve teaching and learning in table tennis class. Social Sciences, Education and Humanities (GCSSSEH), 3, 65–70. https://doi.org/10.326/hum0214

Barisone, M., Bagnasco, A., Aleo, G., Catania, G., Bona, M., Gabriele Scaglia, S., Zanini, M., Timmins, F., & Sasso, L. (2019). The effectiveness of web-based learning in supporting the development of nursing students’ practical skills during clinical placements: A qualitative study. Nurse Education in Practice, 37, 56–61. https://doi.org/10.1016/j.nepr.2019.02.009

Choi, H. J., & Johnson, S. D. (2005). The effect of context-based video instruction on learning and motivation in online courses. American Journal of Distance Education, 19(4), 215–227. https://doi.org/10.1207/s15389286ajde1904_3

Copriady, J. (2015). Self-motivation as a mediator for teachers’ readiness in applying ICT in teaching and learning. Procedia - Social and Behavioral Sciences, 176, 699–708. https://doi.org/10.1016/j.sbspro.2015.01.529

Gayathri, B., Vedavyas, R., Sharanya, P., & Karthik, K. (2021). Effectiveness of reflective learning in skill-based teaching among postgraduate anesthesia students: An outcome-based study using video annotation tool. Medical Journal Armed Forces India, 77, S202–S207. https://doi.org/10.1016/j.mjafi.2020.12.028

Haug, B. S., & Mork, S. M. (2021). Taking 21st century skills from vision to classroom: What teachers highlight as supportive professional development in the light of new demands from educational reforms. Teaching and Teacher Education, 100. https://doi.org/10.1016/j.tate.2021.103286

Kasih, I., Faridah, E., Siregar, S., Bangun, S. Y., & Sinulingga, A. (2022). Effectiveness of sensor-based media to improve referee education. International Journal of Education in Mathematics, Science and Technology, 10(2), 391–408. https://doi.org/10.46328/ijemst.2248

Lavi, R., Tal, M., & Dori, Y. J. (2021). Perceptions of STEM alumni and students on developing 21st century skills through methods of teaching and learning. Studies in Educational Evaluation, 70, 101002. https://doi.org/10.1016/j.stueduc.2021.101002

Mukminan. (2004). Desain pembelajaran. UNY Press.

Palao, J. M., Hastie, P. A., Cruz, P. G., & Ortega, E. (2013). The impact of video technology on student performance in physical education. Technology, Pedagogy and Education, 1–13. https://doi.org/10.1080/1475939X.2013.813404

Ramli, M. (2012). Media dan teknlogi pembelajaran. In IAIN Antasari Press. IAIN Antasari Press.

Richard, M. A. (2009). Table tennis: Steps to success. Human Kinetics Inc.

Riyana, C. (2007). Pedoman pengembangan media video. Program P3Ai Universitas Pendidikan Indonesia.

Samsuddin, S., Indra, K., & Herli, P. (2022). The effectiveness of e-learning-based volleyball service video media on students affected by covid-19 at Faculty of Sports Science, Universitas Negeri Medan. Physical Education Theory and Methodology, 22(1), 7–13. https://doi.org/10.17309/TMFV.2022.1.01

Siregar, S., Dlis, F., Hanif, A. S., Tangkudung, J., & Siregar, N. (2019). Learning model developing of basic technique for three-dimensional table tennis punch drive for beginner players. International Journal of Recent Technology and Engineering, 8(2 Special Issue 9), 38–43. https://doi.org/10.35940/ijrte.B1009.0982S919

Sofan, E., Setiakarnawijaya, Y., & Gani, A. (2022). The evaluation of table tennis development program in students sports training centre Jakarta. Gladi: Jurnal Ilmu Keolahragaaan, 13(3), 284–292. https://doi.org/10.21009/GJIK.133.04

Soleimani, E., Ismail, K., & Mustaffa, R. (2014). The acceptance of Mobile Assisted Language Learning (MALL) among post graduate ESL students in UKM. Procedia - Social and Behavioral Sciences, 118, 457–462. https://doi.org/10.1016/j.sbspro.2014.02.062

Sugiyono. (2016). Metode penelitian dan pengembangan. CV. Alfabeta.

van Alten, D. C. D., Phielix, C., Janssen, J., & Kester, L. (2020). Self-regulated learning support in flipped learning videos enhances learning outcomes. Computers and Education, 158, 104000. https://doi.org/10.1016/j.compedu.2020.104000

Wang, Q. (2021). Tennis online teaching information platform based on android mobile intelligent terminal. Mobile Information Systems, 2021, 1–11. https://doi.org/10.1155/2021/2932441

Wolf, S., Brölz, E., Keune, P. M., Wesa, B., Hautzinger, M., Birbaumer, N., & Strehl, U. (2015). Motor skill failure or flow-experience? Functional brain asymmetry and brain connectivity in elite and amateur table tennis players. Biological Psychology, 105, 95–105. https://doi.org/10.1016/j.biopsycho.2015.01.007

Zou, J., Liu, Q., & Yang, Z. (2012). Development of a Moodle course for schoolchildren’s table tennis learning based on competence motivation theory: Its effectiveness in comparison to traditional training method. Computers and Education, 59, 294–303. https://doi.org/10.1016/j.compedu.2012.01.008




DOI: https://doi.org/10.35445/alishlah.v15i1.2206

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 Samsudin Siregar, Eva Faridah, Rosmaini Hasibuan

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.