Implementation of Teams Games Tournament to Improve Student’s Learning Activity and Learning Outcome: Classroom Action Research

Wahyu Lestari, Ani Widayati

Abstract


This research purpose to improve the quality of accounting learning in certain aspects of learning activity and learning outcome through the implementation of the Teams Games Tournament (TGT) learning model. The design of Classroom Action Research (CAR) was used in this study. The research is organized into two cycles, where each cycle includes four important phases in CAR including: planning, action, observation, and reflection/evaluation. The data collection technique uses observations on seven indicators of learning activity and uses pre-test & post-test questions to determine an increase in student performance. The results of the study show that the Teams Games Tournament (TGT) model can improve the learning activity and learning outcomes of students in accounting subjects. The average score for student learning activities increased from 71.28% in cycle I to 90.03% in cycle II. The average academic performance in accounting increased from 81.56 on the first cycle test to 95.70 on the second cycle test. This study provides suggestions and recommendations for teachers to use the Teams Games Tournament (TGT) model, as this model can improve the quality of classroom learning, especially in aspects of learning activity and student learning outcomes.

Keywords


TGT; Learning Activities; Learning Outcomes

Full Text:

PDF

References


Abidin, Z. (2016). Penerapan Pemilihan Media Pembelajaran [Application of Learning Media Selection]. Edcomtech, 1(1), 9–20.

Arikunto, S. (2016). Manajemen Penelitian. Jakarta: PT. Rineka Cipta.

Arikunto, S., Suhardjono, & Supardi. (2016). Penelitian Tindakan Kelas [Classroom action research]. Jakarta: PT Bumi Aksara.

Destiana, D., Suchyadi, Y., & Anjaswuri, F. (2020). Pengembangan Instrumen Penilaian Untuk Meningkatkan Kualitas Pembelajaran Produktif di Sekolah Dasar [Development of Assessment Instruments to Improve the Quality of Productive Learning in Elementary Schools]. Jurnal Pendidikan Dan Pengajaran Guru Sekolah Dasar (JPPGuseda), 3(2), 119–123. Retrieved from https://journal.unpak.ac.id/index.php/JPPGuseda/article/view/2720

Dimyati, & Mudjiono. (2018). Belajar dan Pembelajaran [Study and Learning]. Jakarta: Rineka Cipta.

Fitrah, M. (2017). Peran Kepala Sekolah dalam Meningkatkan Mutu Pendidikan [The Principal’s Role in Improving the Quality of Education]. Jurnal Penjaminan Mutu, 3(1), 31–42. https://doi.org/10.25078/jpm.v3i1.90

Frianto, Soetjipto, B. E., & Amirudin, A. (2016). The Implementation of Cooperative Learning Model Team Game Tournament and Fan N Pick to Enhance Motivation and Social Studies Learning Outcomes. IOSR Journal of Humanities and Social Science, 21(5), 74–81. https://doi.org/10.9790/0837-2105077481

Groccia, J. E. (2018). What Is Student Engagement? New Directions for Teaching and Learning, 2018(154), 11–20. https://doi.org/10.1002/tl.20287

Latifah, L. (2018). The Implementation of TGT (Teams-Games-Tournament) Technique in Improving Writing Skills. IAIN Salatiga.

Nurrita, T. (2018). Pengembangan Media Pmebelajaran Untuk Meningkatkan Hasil Belajar Siswa. Misykat, 03(01), 171–187. https://doi.org/10.1088/1742-6596/1321/2/022099

Pangestuti, A. A., Mistianah, Corebima, A. ., & Zubaidah, S. (2015). Using Reading-Concept Map-Teams Games Tournament (Remap-TGT) to Improve Reading Interest of Tenth Grade Student of Laboratory Senior High School State University of Malang. American Journal of Educational Research, 3(2), 250–254. https://doi.org/10.12691/education-3-2-19

Park, Y. H., Paik, T. Y., & Koo, J. H. (2019). Effect of student activity participation on accounting education. Journal of Open Innovation: Technology, Market, and Complexity, 5(3), 1–11. https://doi.org/10.3390/JOITMC5030040

Putri, D. S., & Mawardi, M. (2017). The Application of Teams-Games-Tournament (Tgt) To Increase Students’ Activeness and Learning Outcomes. Jurnal Pendidikan Dan Pengajaran, 50(2), 60–68. Retrieved from https://ejournal.undiksha.ac.id/index.php/JPP/article/view/11652

Rahma Wati, S., Kusumawardani, R., & Majid, A. (2018). Perbedaan Hasil Belajar Siswa SMK antara Model Pembelajaran Kooperatif Tipe Group Investigation dengan Model Pembelajaran Problem Based Learning pada Pokok Bahasan Larutan Elektrolit dan Nonelektrolit [Differences in Learning Outcomes of Vocational High S. Bivalen: Chemical Studies Journal, 1(1), 16–20. https://doi.org/10.30872/bcsj.v1i1.275

Ratumanan, G. T., & Laurens, T. (2003). Evaluasi hasil yang relevan dengan memecahkan problematika belajar dan mengajar. Bandung: Alfabeta.

Sa’adah, S. (2017). Implementation of Cooperative Learning Model with Teams Games Tournament (TGT) Method to Improve Interests and Learning Outcomes. Classroom Action Research Journal, 1(2), 65–72. https://doi.org/10.17977/um013v1i22017p065

Samrin, Rijal, M., & Syamsuddin. (2021). Use of Cooperative Learning Model With Team Games Tournament ( TGT ) to Increase Students ’ Learning Achievement in Islamic Education at SMAN 6 Wangi-Wangi of Wakatobi. Edukasi Islami: Jurnal Pendidikan Islam, 10(2), 677–692. https://doi.org/10.30868/ei.v10i02.1551

Sanjaya, W. (2016). Strategi Pembelajaran Berorientasi Standar Proses Pendidikan [Educational Process Standard Oriented Learning Strategy]. Jakarta: Kencana Prenadamedia Group.

Sardiman. (2014). Interaksi dan Motivasi Belajar Mengajar [Teaching and Learning Interaction and Motivation]. Jakarta: Jakarta: PT Raja Grafindo Persada.

Sianipar, D., Rambitan, S., Sairwona, W., & Zega, Y. K. (2020). Pelatihan Penggunaan Metode Mengajar Remaja Di Masa Pandemi Covid-19 Di HKBP Resort Jatisampurna Bekasi [Training on the Use of Teenage Teaching Methods During the Covid-19 Pandemic At HKBP Resort Jatisampurna Bekasi]. JURNAL Comunità Servizio : Jurnal Terkait Kegiatan Pengabdian Kepada Masyarakat, Terkhusus Bidang Teknologi, Kewirausahaan Dan Sosial Kemasyarakatan, 2(2), 406–428. https://doi.org/10.33541/cs.v2i2.1963

Slavin, R. E. (1995). Cooperative Learning : Theory, Research, and Practice. Boston: Boston: Allyn and Bacon.

Sudjana, N. (2017). Penilaian Hasil Proses Belajar Mengajar. Bandung: Bandung: PT Remaja Rosdakarya.

Suswanto, A. (2020). Kemampuan Kemampuan Mengelola Program Belajar Mengajar [Ability Ability to Manage Teaching and Learning Programs]. Murabbi: Jurnal Ilmiah Dalam Bidang Pendidikan, 03(01), 69–88.

Usman, M. U. (2013). Menjadi Guru Profesional [Become a Professional Teacher]. Bandung: PT Remaja Rosdakarya.

Watson, A., Timperio, A., Brown, H., Best, K., & Hesketh, K. D. (2017). Effect of classroom-based physical activity interventions on academic and physical activity outcomes: A systematic review and meta-analysis. International Journal of Behavioral Nutrition and Physical Activity, 14(1), 1–24. https://doi.org/10.1186/s12966-017-0569-9

Widodo, S. (2018). Implementation of TGT Learning Model To Improve Learning Activities and Study Results. JCER (Journal of Chemistry Education Research), 2(1), 37. https://doi.org/10.26740/jcer.v2n1.p37-44




DOI: https://doi.org/10.35445/alishlah.v14i4.1329

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Wahyu Lestari, Ani Widayati

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.