The Effect of TGT Cooperative Learning Model Assisted by Multimedia Learning on Cooperation and Learning Outcomes of Class V Elementary School Students for Social Sciences

Ulil Azmi Banani, Aman Aman

Abstract


The purpose of this study was to determine the effect of the Cooperative Learning Model Type Team Games Tournament (TGT) Assisted by Multimedia Learning on Cooperation and Learning Outcomes of Fifth Grade Elementary School Students in Social Sciences. The design in this study is a quasi-experimental with one group pre-test post-test. The purpose of using this design is to determine whether or not there is an increase in the application of the cooperative learning model of the type of TGT assisted by multimedia learning on the cooperation and learning outcomes of fifth grade elementary school students in social studies subjects. The subjects in this study were the fifth grade elementary school students totaling 30 students. The research instrument consisted of observation sheets and questionnaires to measure cooperation and student learning outcomes. Based on the research that has been done, it is found that cooperative learning of the type of TGT assisted multimedia learning has an influence on cooperation. It was also found that cooperative learning of the type of TGT assisted by multimedia learning had an influence on student learning outcomes. So it is necessary to increase cooperative learning type TGT to improve cooperation and student learning outcomes.


Keywords


cooperative learning Team Games Tournament Multimedia Learning

Full Text:

PDF

References


. P. C. A. K., Dra. Desak Putu Parmiti, M. ., & I Made Citra Wibawa, S. P. . M. P. . (2015). PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR IPA PADA SISWA KELAS V GUGUS XV KECAMATAN BULELENG TAHUN AJARAN 2013/2014. MIMBAR PGSD.

Al Fath, A. M. (2021). Teams Games Tournament Assisted by Tic Tac Toe Media on the Effectiveness of Students in Learning. AL-ISHLAH: Jurnal Pendidikan. https://doi.org/10.35445/alishlah.v13i2.784

Alemdag, E., & Cagiltay, K. (2018). A systematic review of eye tracking research on multimedia learning. Computers and Education. https://doi.org/10.1016/j.compedu.2018.06.023

Amroellah, A. (2020). PERBEDAAN HASIL BELAJAR MATEMATIKA ANTARA PENGGUNAAN MODEL TEAM GAME TOURNAMENT (TGT) DENGAN METODE DISKUSI PADA SISWA KELAS 3 SD GUGUS 3 KECAMATAN KAPONGAN KABUPATEN SITUBONDO SEMESTER GANJIL TAHUN PELAJARAN 2019/2020. CERMIN: Jurnal Penelitian. https://doi.org/10.36841/cermin_unars.v4i2.774

Ardianti, U., & Marlena, L. (2020). Probit Regression Analysis to Predict the Effect of Problem-Based Learning Model and Teams Games Tournament Cooperative Learning Model toward Students’ Learning Outcomes. Desimal: Jurnal Matematika. https://doi.org/10.24042/djm.v3i3.6749

Azis, P. A., & Pertiwi, N. D. (2021). The Effect of Cooperative Learning Model Type Team Games Tournament (TGT) with Play Wheel Media on Students’ Interest in Biology Education STKIP Pembangunan Indonesia. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1752/1/012068

Cahyaningsih, U. (2017). PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR MATEMATIKA SISWA SD. Jurnal Cakrawala Pendas. https://doi.org/10.31949/jcp.v3i1.405

Dalle, J., Hadi, S., Baharuddin, & Hayati, N. (2017). The development of interactive multimedia learning pyramid and prism for junior high school using macromedia authorware. Turkish Online Journal of Educational Technology.

Dewiyanti, N. K. (2018). PENGARUH MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA PERMAINAN ULAR TANGGA TERHADAP HASIL BELAJAR MATEMATIKA. Jurnal Imiah Pendidikan Dan Pembelajaran. https://doi.org/10.23887/jipp.v2i1.13977

Durrotul, F., Haryanto, S., & Anitah, S. (2017). Model Pembelajaran Terpadu Modifikasi Wolfinger di Sekolah Dasar. Prosiding Seminar Pendidikan Nasional.

Endah, N. (2017). PENINGKATAN HASIL BELAJAR IPA SISWA KELAS 5 SD MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE TGT BERBANTUAN MEDIA GAMBAR. Jurnal Pendidikan Sekolah Dasar. https://doi.org/10.30870/jpsd.v3i2.2131

Fanny, A. M., & Suardiman, S. P. (2013). PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK MATA PELAJARAN ILMU PENGETAHUAN SOSIAL (IPS) SEKOLAH DASAR KELAS V. Jurnal Prima Edukasia. https://doi.org/10.21831/jpe.v1i1.2311

Hamalik, O. (2006). Perencanaan Pengajaran Berdasarkan Pendekatan Sistem/BMA. In Jakarta: Bumi Aksara.

Huang, R., Ritzhaupt, A. D., Sommer, M., Zhu, J., Stephen, A., Valle, N., … Li, J. (2020). The impact of gamification in educational settings on student learning outcomes: a meta-analysis. Educational Technology Research and Development. https://doi.org/10.1007/s11423-020-09807-z

Khumairoh, R. (2017). Pengembangan media pembelajaran berbasis komik pada mata pelajaran ilmu pengetahuan sosial kelas IV MI Nurul Hidayah Roworejo Negerikaton Pesawaran. Jurnal Pendidikan Dan Pembelajaran Dasar.

Lawasi, E. S., & Triatmanto, B. (2017). PENGARUH KOMUNIKASI, MOTIVASI, DAN KERJASAMA TIM TERHADAP PENINGKATAN KINERJA KARYAWAN. JURNAL MANAJEMEN DAN KEWIRAUSAHAAN. https://doi.org/10.26905/jmdk.v5i1.1313

Mahajan, M., & Singh, M. K. S. (2017). Importance and Benefits of Learning Outcomes. IOSR Journal of Humanities and Social Science. https://doi.org/10.9790/0837-2203056567

Mufidah, L., Effendi, D., & Purwanti, T. T. (2013). Penerapan Model Pembelajaran Kooperatif Tipe Tps Untuk Meningkatkan Aktivitas Belajar Siswa Pada Pokok Bahasan Matriks. Jurnal Pendidikan Matematika.

Murfiah. (2017). Model Pembelajaran Terpadu Di Sekolah Dasar Uum Murfiah (Dosen Prodi PGSD FKIP Universitas Pasundan Bandung). Jurnal Pesona Dasar.

Nurrita, T. (2018). PENGEMBANGAN MEDIA PEMBELAJARAN UNTUK MENINGKATKAN HASIL BELAJAR SISWA. MISYKAT: Jurnal Ilmu-Ilmu Al-Quran, Hadist, Syari’ah Dan Tarbiyah. https://doi.org/10.33511/misykat.v3n1.171

Panggabean, J. H., Defi Siregar, M. S., & Rajagukguk, J. (2021). The Effect of Teams Games Tournament (TGT) Method on Outcomes Learning and Conceptual Knowledge in Physics Science. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1819/1/012047

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT BERBANTUAN MEDIA TTS TERHADAP HASIL BELAJAR SISWA. (2018). PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT BERBANTUAN MEDIA TTS TERHADAP HASIL BELAJAR SISWA. https://doi.org/10.12928/jpsd.v5i1.12575

Pratiwi, I. A., Ardianti, S. D., & Kanzunnudin, M. (2018). PENINGKATAN KEMAMPUAN KERJASAMA MELALUI MODEL PROJECT BASED LEARNING (PjBL) BERBANTUAN METODE EDUTAINMENT PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL. Refleksi Edukatika : Jurnal Ilmiah Kependidikan. https://doi.org/10.24176/re.v8i2.2357

Resmini, N. (2010). Model-Model Pembelajaran Terpadu. Universitas Pendidikan Indonesia.

Rohmah, E. A., & Wahyudin, -. (2017). PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA GAME ONLINE TERHADAP PEMAHAMAN KONSEP DAN PENALARAN MATEMATIS SISWA. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru. https://doi.org/10.17509/eh.v8i2.5135

Rosihah, I., & Pamungkas, A. S. (2018). PENGEMBANGAN MEDIA PEMBELAJARAN SCRAPBOOK BERBASIS KONTEKS BUDAYA BANTEN PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL DI SEKOLAH DASAR. Muallimuna : Jurnal Madrasah Ibtidaiyah. https://doi.org/10.31602/muallimuna.v4i1.1405

Sanjayanti, N. P. A. H., Qondias, D., Wardana, M. A. K., & Darmayanti, N. W. S. (2018). Diagnosa Literasi Humanistik dalam Model Pembelajaran Konstruktivis pada Mahasiswa Politeknik Ganesha Guru. Seminar Nasional Riset Inovatif 2018.

Seran, E. B., Ladyawati, E., & Susilohadi, S. (2019). PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TGT (TEAMS GAMES TOURNAMENT) TERHADAP HASIL BELAJAR MATEMATIKA SISWA. Buana Matematika : Jurnal Ilmiah Matematika Dan Pendidikan Matematika. https://doi.org/10.36456/buana_matematika.8.2:.1749.115-120

Solihah, A. (2016). Pengaruh Model Pembelajaran Teams Games Tournament (TGT) terhadap Hasil Belajar Matematika. SAP (Susunan Artikel Pendidikan). https://doi.org/10.30998/sap.v1i1.1010

Sudarsana, I. K. (2018). Pengaruh Model Pembelajaran Kooperatif Terhadap Peningkatan Mutu Hasil Belajar Siswa. Jurnal Penjaminan Mutu. https://doi.org/10.25078/jpm.v4i1.395

Sukmanasa, E., Windiyani, T., & Novita, L. (2017). PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL PADA MATA PELAJARAN ILMU PENGETAHUAN SOSIAL BAGI SISWA KELAS V SEKOLAH DASAR DI KOTA BOGOR. Jurnal Pendidikan Sekolah Dasar. https://doi.org/10.30870/jpsd.v3i2.2138

Sulfemi, W. B. (2019). MODEL PEMBELAJARAN KOOPERATIF MIND MAPPING BERBANTU AUDIO VISUAL DALAM MENINGKATKAN MINAT, MOTIVASI DAN HASIL BELAJAR IPS. Jurnal PIPSI (Jurnal Pendidikan IPS Indonesia). https://doi.org/10.26737/jpipsi.v4i1.1204

Sulistyo, I. (2016). Peningkatan Motivasi Belajar dengan Menerapkan Model Pembelajaran Kooperatif TGT pada Pelajaran PKN. Jurnal Studi Sosial.

Syaifuddin, T., Nurlela, L., & Prasetya, S. P. (2020). The Effect of Cooperative Learning Model Type Team Games Tournaments (TGT) and Learning Motivation on Student Learning Outcomes. https://doi.org/10.2991/assehr.k.201201.235

Wijaya, H., & Arismunandar, A. (2018). Pengembangan Model Pembelajaran Kooperatif Tipe STAD Berbasis Media Sosial. Jurnal Jaffray. https://doi.org/10.25278/jj71.v16i2.302

Yahya, A., & Bakri, N. W. (2019). Pengaruh model pembelajaran kooperatif tipe teams games tournament (TGT) dengan aplikasi QR code terhadap hasil belajar matematika. Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah Di Bidang Pendidikan Matematika. https://doi.org/10.29407/jmen.v5i01.12023

Yunanda, H., Advinda, L., & Sumarmin, R. (2018). Effects of Cooperative Learning Model Type Games Teams Tournament (TGT) and Entry Behavior Student to Learning Competence Class XI IPA Senior High School 1 Lengayang. International Journal of Progressive Sciences and Technologies (IJPSAT).




DOI: https://doi.org/10.35445/alishlah.v14i3.1211

Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Ulil Azmi Banani, Aman Aman

Al-Ishlah Jurnal Pendidikan Abstracted/Indexed by:

    

 


 

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.