Development of Android Application-Based Teaching Materials for Physical Education, Health and Recreation Students
DOI:
https://doi.org/10.35445/alishlah.v15i4.3852Keywords:
Physical fitness activity, Application program, Student abilityAbstract
References
Adi, T. G. (2019). Pengembangan Media Pembelajaran Bola Voli Berbasis Android Pada Pendidikan Jasmani Di Sekolah Menengah Kejuruan Negeri Se-Kota Semarang. Seminar Nasional Keindonesiaan (Fpipskr), 181–189.
Almusawi, H. A., Durugbo, C. M., & Bugawa,A. M. (2021). Innovation In Physical Education: Teachers’ Perspectives On Readiness For Wearable Technology Integration. Computers And Education, 167(February), 104185. Https://Doi.Org/10.1016/J.Compedu.2021.104185
Baharuddin, B., Fibriasari, H., & Rajagukguk, J. (2021). Iciesc 2021: Proceedings Of The 3rd International Conference On Innovation In Education, Science And Culture, Iciesc 2021, 31 August 2021, Medan, North Sumatera Province, Indonesia. European Alliance For Innovation.
Bopp, M., Sims, D., Matthews, S. A., Rovniak, L. S., Poole, E., & Colgan, J. (2016). There׳S An App For That: Development Of A Smartphone App To Promote Active Travel To A College Campus.Journal Of Transport And Health, 3(3), 305–314. Https://Doi.Org/10.1016/J.Jth.2016.02.007
Christianto, J., & Dwiyogo, W. D. (2019). Pengembangan Media Pembelajaran Cricket Berbasis Mobile Learning Pada Tim Olahraga Cricket Universitas Negeri Malang. Gelanggang Pendidikan Jasmani Indonesia, 3(2), 168–174. Https://Doi.Org/Http://Dx.Doi.Org/10.17977/Um040v3i2p168-174
Erianti, E., Pitnawati, P., Astuti, Y., Zulbahri, Z., Damrah, D., & Sari, D. N. (2022). The A-Practicum Module Development Of Adaptive Physical Education Courses. Linguistics And Culture Review, 6(S2), 450–464. Https://Doi.Org/Https://Doi.Org/10.21744/Lingcure.V6ns2.2137
Firdaus, M. A. (2020). Penerapan Model Pembelajaran Blended Learning Dalam Pendidikan Jasmani Dan Olahraga. Seminar Nasional Keolahragaan.
Gorozidis, G. S., Tzioumakis, Y. S., Krommidas, C., & Papaioannou, A. G. (2020). Facebook Group Petcon (Physical Education Teacher Collaborative Network). An Innovative Approach To Pe Teacher In-Service Training: A Self-Determination Theory Perspective. Teaching And Teacher Education, 96, 103184. Https://Doi.Org/10.1016/J.Tate.2020.103184
Handoko, A. H., Jumadin, I. P., Daulay, B., & Riza, A. R. (2020). Media Development Of Futsal Game Information Media Based On Sifsal Application (Futsal Game Statistic Informationsystem) Faculty Of Sport Science State University Of Medan. 1st Unimed International Conference On Sport Science (Unicoss 2019), 67–69. Atlantis Press. Https://Doi.Org/Https://Doi.Org/10.2991/Ahsr.K.200305.021
Harahap, A. A., & Sinulingga, A. (2021). Model Pembelajaran Pencak Silat Berbasis Android. Jurnal Olahraga Dan Kesehatan Indonesia (Joki), 1(2), 84–89. Https://Doi.Org/Https://Doi.Org/10.55081/Joki.V1i2.303
Harjanta, A. T. J., & Herlambang, B. A. (2018). Rancang Bangun Game Edukasi Pemilihan Gubernur Jateng Berbasis Android Dengan Model Addie. Jurnal Transformatika, 16(1), 91. Https://Doi.Org/10.26623/Transformatika.V16i1.894
Heynoek, F. P., Warda, H. H., & Kurniawan, R. (2022). The Importance Having Fundamental Basketball Techniques Mobile Learning-Based Media. International Conference On Sports Science And Health (Icssh 2022), 292–297. Atlantis Press.
Ilham, Z., & Nasution, U. (2021). Development Of Application-Based Sepak Takraw Teaching Model And E-Learning In The Faculty Of Sports Sciences Medan State University. 6th Annual International Seminar On Transformative Education And Educational Leadership (Aisteel 2021), 862–866. Atlantis Press. Https://Doi.Org/Https://Doi.Org/10.2991/Assehr.K.211110.195
Iskandar, T. (2021). Development Of Android Application Based Wrestling Learning Media In Covid-19 Pademic. Jipes-Journal Of Indonesian Physical Education And Sport, 7(02), 24–32.
Kasih, I., & Sembiring, D. R. F. (2022). Development Of Technical Learning Media Multimedia Based Volleyball In Smp Negeri 3 Satu Atap Gebang. Jurnal Physical Education, Health And Recreation, 6(02), 104–114. Retrieved From Http://Digilib.Unimed.Ac.Id/Id/Eprint/51534
Malasari, C. A., & Fikri, A. (2021). Pengembangan Buku Ajar Mata Kuliah Senam Lantai Bagi Mahasiswa Program Studi Pendidikan Jasmani. Gelanggang Olahraga: Jurnal Pendidikan Jasmani Dan Olahraga, 4(2), 195–204. Https://Doi.Org/Https://Doi.Org/10.31539/Jpjo.V4i2.1686
Muharram, N. A., & Putra, R. P. (2019). Pengembangan Buku Saku Mobile Learning Berbasis Android Tentang Signal-Signal Wasit Bolavoli Kota Kediri. Retrieved From Http://Repository.Unpkediri.Ac.Id/Id/Eprint/2732
Mustafa, P. S. (2021). Desain Penilaian Pendidikan Jasmani, Olahraga, Dan Kesehatan Pada Pendidikan Dasar Di Masa Pandemi Covid-19. Akselerasi Berpikir Ekstraordinari Merdeka Belajar Pendidikan Jasmani Dan Olahraga Era Pandemi Covid-19, 51.
Nasution, U., & Ilham, Z. (2021). Development Of Application-Based Badminton Learning Model At Faculty Of Sports Science Medan State University. 6th Annual International Seminar On Transformative Education And Educational Leadership (Aisteel 2021), 847–849. Atlantis Press. Https://Doi.Org/Https://Doi.Org/10.2991/Assehr.K.211110.192
Rifqi Aufan, & Handokko, A. H. (2022). Design Aktifitas Fisik Dan Lafit Berbasis Android Untuk Meningkatkan Kebugaran Jasmani Para Lansia. Journal Coaching Education Sports, 3(1), 113–124. Https://Doi.Org/10.31599/Jces.V3i1.1129
Riza, A. R., Azandi, F., & Manalu, N. (2021). Development Of Basketball Learning Model Based On E-Learning And Media Applications In Faculty Of Sports Sciences (Fik) Medan State University. 6th Annual International Seminar On Transformative Education And Educational Leadership (Aisteel 2021), 857–861. Atlantis Press. Https://Doi.Org/Https://Doi.Org/10.2991/Assehr.K.211110.194
Rodriquez, E. I. S., Dwiyogo, W. D., & Supriyadi, S. (2020). Blended Learning Matakuliah Sepakbola Untuk Mahasiswa Pendidikan Jasmani Kesehatan Dan Rekreasi. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 5(2), 206–213. Https://Doi.Org/Http://Dx.Doi.Org/10.17977/Jptpp.V5i2.13171
Rustrini, N. P., Arthana, I. K. R., & Santyadiputra, G. S. (2016). Retracted: A Descriptive Survey On Smartphones Features For Supporting The Academic Activities At Universitas Pendidikan Ganesha. Jurnal Pendidikan Teknologi Dan Kejuruan, 23(2), 200–209. Https://Doi.Org/Http://Dx.Doi.Org/10.21831/Jptk.V23i2.13188
Sakti, D. D. B., Heynooek, F. P., & Kurniawan, R. (2022). Relationship Invasion Games On Mobile Learning-Based Media Pjkr Fik Um. International Conference On Sports Science And Health (Icssh 2022), 282–285. Atlantis Press. Https://Doi.Org/Https://Doi.Org/10.2991/978-94-6463-072-5_28
Shandy, D. K., Adi, S., & Roesdiyanto, R. (2022). Pengembangan Bahan Ajar Dasar-Dasar Pendidikan Jasmani Dan Olahraga Di Universitas Nahdlatul Ulama Blitar. Gelanggang Pendidikan Jasmani Indonesia, 6(1), 35–40. Https://Doi.Org/Http://Dx.Doi.Org/10.17977/Um040v5i2p%25p
Siregar, S., Faridah, E., & Hasibuan, R. (2023). Applications-Based Learning Media To Improve Students’ Table Tennis Basic Skills: Viewing Its Effectiveness. Al-Ishlah: Jurnal Pendidikan, 15(1). Https://Doi.Org/Https://Doi.Org/10.35445/Alishlah.V15i1.2206
Sitompul, H., Matondang, Z., & Daryanto, E. (2019). Development Of Internship Instruments In Implementation Of Kkni Curriculum, Engineering Faculty Medan State University.
Sugiyono. (2018). Metode Penelitian Pendidikan. Bandung: Bandung : Alfabeta,Cv.
Supriadi, A., & Mesnan, M. (2022). Development Of Application Based Football Learning. Kinestetik: Jurnal Ilmiah Pendidikan Jasmani, 6(2), 297–304. Https://Doi.Org/Https://Doi.Org/10.33369/Jk.V6i2.21852
Susanto, R., Marani, I. N., Festiawan, R., & Mustafa, A. P. S. (2021). Dinamika Merdeka Belajar Dan Merdeka Olahraga Pada Masa Pandemi Covid-19.
Warda, H. H., Heynoek, F. P., & Kurniawan, R. (2023). Development Of Media Based On Mobile Learning Materials Of Basketball Basic Techniques. Halaman Olahraga Nusantara: Jurnal Ilmu Keolahragaan, 6(1), 71–88. Https://Doi.Org/Https://Doi.Org/10.31851/Hon.V6i1.9692
Zou, J., Liu, Q., & Yang, Z. (2012). Development Of A Moodle Course For Schoolchildren’s Table Tennis Learning Based On Competence Motivation Theory: Its Effectiveness In Comparison To Traditional Training Method. Computers & Education, 59(2), 294–303. Https://Doi.Org/Https://Doi.Org/10.1016/J.Compedu.2012.01.008
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.



